About Us


Handsome Foxes in Vests is a game-making duo made up of two queer, nonbinary devs, Dietrich Squinkifer and Jess Marcotte. Together, they are interested in making performative games involving physical interfaces and intimacy. Their work often has a homey, handmade aesthetic.


Squinky has been making games for over a decade in a variety of industry and artistic settings. Jess has been making games since January 2013 and looks up to Squinky as their sempai. On the other hand, Jess is one year ahead in the doctoral program (INDI) that they both attend in Montreal at Concordia University, which makes them their sempai. It’s confusing, but stick with us, we’re almost home.

For Global Game Jam 2016, Squinky and Jess (creating as Team “Get It On, Bang a Gong”) made a game about the ritual of greeting called “Most Sincere Greetings, Esteemed One” and for this year’s GAMERella jam worked together with creator Sarah Fay Girard (as “the International Oppression Olympic Committee”) to create “Oppression Olympics 2K16” which is almost exactly what it sounds like . For Global Game Jam 2017, as “Team Tiny Cactus,” Squinky and Jess made an ASMR plant dating sim called “rustle your leaves to me softly.” As you can see, Squinky and Jess like to change their team name to fit whatever game they happen to be working on together.

Squinky is best known for their queer and socially awkward mobile device-assisted interactive theatre game, “Coffee: A Misunderstanding”, as well as their stop-motion musical detective adventure, “Dominique Pamplemousse in: ‘It’s All Over Once The Fat Lady Sings!’” They have an MFA in Digital Arts and New Media from UC Santa Cruz and are working on a PhD about autobiographical games at Concordia University. They also were part of the Forbes 30 Under 30 in Games list in 2015. More on their work can be found at squinky.me and their Twitter is @TheSquink.

Jess is best known for their work with Tweed Couch Games, and in particular, “In Tune,” a physical/digital hybrid game about navigating consent where two players are asked to negotiate physical touch as a way of thinking through other forms of consent as they engage with questions and prompts that deepen their knowledge of each other. They have an MA in Creative Writing (Concordia University) and are currently completing an interdisciplinary PhD in games at the TAG Research Lab (Concordia University). They are @jekagames on Twitter and maintain a blog about their creative process at tag.hexagram.ca/jekagames.

This project was made possible by support from the Hexagram Network.